AArjun TKcreative build log
Chapter 02 / toolbox drawer

The Toolbox Drawer

Not a resume bingo board. Just the stuff I reach for when I want an idea to stop living rent-free in my head.

Languages I Actually Use///Web Technologies///AI/ML Libraries///Game Development///Cloud & Services///APIs & Tools///Languages I Actually Use///Web Technologies///AI/ML Libraries///Game Development///Cloud & Services///APIs & Tools///
drawer 01

Languages I Actually Use

The ones I keep coming back to, even after they personally offend me.

tool 01

Python

AI scripts, APIs, automation, quick experiments, and anything that needs to exist before lunch.

tool 02

JavaScript

Browser chaos, tiny interactions, and the occasional why-is-this-undefined mystery.

tool 03

C++

For speed, control, and the humbling experience of reading compiler errors like ancient text.

tool 04

C#

Unity scripting, gameplay logic, and making cubes do dramatic things.

tool 05

TypeScript

JavaScript with a sensible adult in the room.

drawer 02

Web Technologies

The stack for turning a blank tab into something people can poke.

tool 01

Next.js

My default route from idea to deployed link.

tool 02

TailwindCSS

Fast styling without naming seventeen classes like finalButtonActualNew.

tool 03

Flask

Small Python backends that get the job done without a ceremony.

tool 04

Streamlit

When a prototype needs a face immediately.

tool 05

React

Components, state, hooks, and the sweet relief of reusable UI.

drawer 03

AI/ML Libraries

For when the app needs to understand, generate, detect, or pretend it knows what is happening.

tool 01

OpenCV

Computer vision experiments, camera feeds, and image tricks.

tool 02

scikit-learn

ML that gets practical before it gets intimidating.

tool 03

MediaPipe

Real-time gesture and pose detection that feels a little futuristic.

tool 04

PyTorch

Deep learning when the experiment gets serious.

tool 05

TensorFlow

A heavyweight toolbox I respect, fear, and occasionally understand.

drawer 04

Game Development

Movement, feel, worlds, physics, menus, and other ways to lose track of time.

tool 01

Unity

3D prototypes, C# gameplay, and inspector tweaking until it feels right.

tool 02

Godot Engine

Lightweight, friendly, and perfect for fast playable ideas.

tool 03

Blender

Models, props, and the occasional object that looks cooler than expected.

tool 04

Game Design

Making the button press feel like it has a tiny soul.

drawer 05

Cloud & Services

The place projects go when they need to leave my laptop and survive.

tool 01

AWS

Powerful, huge, and very capable of making billing emails spicy.

tool 02

Firebase

Auth, data, hosting, and other things that are nice when they just work.

tool 03

Supabase

Postgres-backed goodness with a developer experience I actually enjoy.

tool 04

Docker

Making the phrase 'works on my machine' less embarrassing.

tool 05

Vercel

The big shiny deploy button for my web app habit.

drawer 06

APIs & Tools

The drawer full of helpful things I keep pulling open.

tool 01

Google Gemini

My usual AI co-conspirator for prototypes and experiments.

tool 02

Beautiful Soup

For politely borrowing public web data and turning it into something useful.

tool 03

YOLO

Object detection that does what the name threatens.

tool 04

Git

The undo button for ambition.

tool 05

VS Code

Where most of the questionable decisions become real.

Tools are nice. Taste is the multiplier.

I care less about collecting logos and more about picking the right thing for the idea in front of me. The stack should disappear a little when the experience starts working.

Bring me a weird idea